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Wrye Bash then allows you to choose which plugins should have which types of changes preserved, by selecting from the various Import sections when building a Bashed Patch. If a section's description in the table below begins with Preserves and two or more mods in its list change the same thing, then the later-loading plugin will override the other plugin s. Otherwise changes are merged.

NPCs and creatures by the mods selected. Always, unless you are told otherwise by a mod's readme. All but Fallout 4 Import Actors: Animations Preserves the changes made to actor animations by all the mods selected. The decision is entirely based on user preference.

Choose whichever mods' NPC faces you prefer. All but Fallout 4 Import Cells Preserves the changes made by the mods selected to cell settings such as lighting, climate, music, name, owner, water and more. All but Fallout 4 Import Destructible Preserves the changes made to the ability to destroy certain parts of the environment. All but Fallout 4 Import Graphics Preserves the changes made by the mods selected to various textures and models throughout the game.

Choose whichever mods' graphics you prefer. All but Fallout 4 Import Inventory Merges the changes made to the items in an actor's inventory by all the mods selected.

All but Fallout 4 Import Keywords Preserves the changes made to the keywords attached to various things throughout the game by the mods selected. Choose whichever mods' names you prefer. All but Fallout 4 Import Object Bounds Preserves the changes made by the mods selected to the bounds of many types of objects throughout the world.

All but Fallout 4 Import Roads Preserves the changes made by the mods selected to the landscape's roads. Choose whichever mods' sounds you prefer. There is an element of user preference, for instance if you are using several mods that overhaul spell stats. In such cases, choose whichever mods' stats you prefer. All but Fallout 4 Import Stats Preserves the changes made by the mods selected to items in order to fix bugs or rebalance them.

All but Fallout 4 Import Text Preserves the changes made by the mods selected to various types of long-form text e. All but Fallout 4 Import Weapon Modifications Preserves the changes made by the mods selected to weapon modifications. Each tweak has a description that is visible when you select it. Some tweaks have several possible values, with the current value given in [square brackets] in the tweak name.

Right-clicking these tweaks will display a menu from which you can select a different value. The tweaks are grouped into different sections:. The Bashed Patch also gives you a number of other sections providing additional functionality besides the above merging, importing and tweaking.

These options are described below. Renamings should be listed in the text box for this section. The format is Old. If you have renamed a plugin that is referenced in a CSV file you have selected in the Bashed Patch's configuration. It is recommended that you refrain from renaming plugins, as it can break parts of Wrye Bash and other utilities. If you use a mod that tells you to use it. If you use Cobl a. Common Oblivion.

Oblivion Cobl Exhaustion Updates greater powers added by the mods that are listed in the selected. If you use Cobl's Exhaustion feature. Oblivion Contents Checker Checks that leveled lists, outfits, recipes and inventories contain the correct types of entries, and removes any incorrect entries.

All but Fallout 4 Eye Checker Filters eyes from races in order to fix the 'googly eyes' bug. If you don't have any mods that alter leveled lists, the option won't do anything, in which case it doesn't hurt to have it enabled. If you use Cobl and Wrye Morph. Note that the output of this patcher will appear as an ITM in xEdit. It is not an ITM. Do not clean it.

The xEdit team cannot fix this problem because of the number of mods that would show as conflicts if it were fixed. This doesn't apply to mod-added quests, it only restores suspension to vanilla quests where mods have removed it.

If you don't have Shivering Isles, the option won't do anything, in which case it doesn't hurt to have it enabled. Oblivion Timescale Checker Adjusts the wave period of grasses to match changes in the timescale.

Note that this patcher is incompatible with plugins that change grass wave periods to match a different timescale. Uninstall such plugins before using it, as their functionality will otherwise be duplicated by this patcher.

Does nothing if you are not using a nonstandard timescale, in which case it doesn't hurt to have it enabled. Edits are applied from ini tweak files, which are just a text file that contains only the lines of the ini that you wish to change. The drop-down box allows you to select the current ini file. The Browse Selecting a tweak will display its contents in the middle column, and highlights the changes it applies to the current ini file in the right column.

To apply a tweak, right click it and select Apply. Advanced settings in particular tend to be machine-specific and should not be casually copied from one computer to another. At the bottom left of Bash's main window you'll find launch buttons for your game and other applications if they're installed. You'll also find a few toggle buttons and some Wrye Bash feature buttons. Each of the application buttons will be present if the corresponding application is present in the game install directory, or in their default install location if the application is not game-specific.

Clicking an application's icon will launch it, and clicking a toggle button will change the state of the toggle. Clicking a Wrye Bash feature button will open that feature's window. The game and editor icons displayed will depend on which supported game you have Wrye Bash installed for. Using Wrye Bash's game launcher opens the game itself, rather than the game's launcher. The xEdit launchers have extra options:.

To do this find and Right Click on a tools. If Wrye Bash encounters an issue, it will generate a bug dump that will appear in a popup window. If an issue is encountered during startup, Wrye Bash may be unable to create the popup window, and so the bug dump will be saved to a log file, either bash.

If no log file is present, then you will have to generate it yourself, using the steps below. Open a command prompt. Change the working directory to the Mopy directory. This assumes that you have Python 2. Adjust the above to reference the correct path if not. The log file will detail the cause of the problem that is stopping Wrye Bash from starting.

Read it and the rest of this section to see if the problem is something you can fix yourself. If not, report it to an official Wrye Bash thread for support. If you are running Windows Vista or later, Wrye Bash and other modding programs may be prevented from working correctly by the UAC security feature.

For Windows Store games, there are no workarounds to this, if you receive errors you must launch as as Administrator workaround 4. There are four common workarounds to this problem: Install the game outside Program Files or Program Files x UAC prevents unauthorised edits to these folders, so by installing the game outside of them, you remove it from UAC's reach, allowing you to use mods more easily.

Steam users can move their Steam installation and games using these instructions. Deactivate UAC. It is up to you whether you feel that you have adequate security measures in place to do this without risk.

Give yourself Full Control permissions over your game install folder. This will allow you to make any edits you desire while keeping UAC active and on guard for any edits made by programs you do not run, and also means that you do not need to reinstall your game to a new location.

Do nothing. Wrye Bash will detect if it needs to run as Administrator, and give you a dialog with a few options: Start Wrye Bash as Administrator: This will give Wrye Bash full Administrator Rights, allowing it to function fully with no further action, with one exception: You will not be able to drag and drop archives into the Installers window to move or copy those archives into BAIN.

This is because non-Admin processes explorer. Start normally. This will start Wrye Bash without Administrator Rights. Commonly, these are: The first time Wrye Bash is started, approximately times, depending on the number of directories Wrye Bash needs to create. When the Bashed Patch is rebuilt, 2 times, once for the Bashed Patch itself, once for the associated readme.

Installing, Uninstalling, Annealing, and other operations in the Installers Tab that require modification of the game's Data folder. On shutdown, you may be prompted multiple times when saving various. Ghosting: Wrye Bash will not be able to un-ghost already ghosted mods. Wrye Bash will not ghost mods. Both of these require renaming mod files. Other actions that require Administrator Privileges may not have workarounds coded. Be warned, any errors you encounter while running as a non-Admin under a UAC protected directory will most likely not be fixed.

Follow one of the alternate solutions to solve these errors. Launching Wrye Bash with some command line switches can avoid this dialog: --no-uac: Always start normally, without Administrator Privileges --uac: Always start as Administrator if required For those that wish to take the third option and give themselves Full Control permissions, here is a guide: Right-click the folder you wish to change the permissions for, and select Properties.

In Properties , select the Security tab, and click the Edit A UAC prompt may appear, simply allow yourself to continue. In the Group or user names box, select the Users option. In the lower box, check the box opposite Full Control in the Allow column. Press OK to exit. If a UAC prompt appears, allow the change. In the Properties window, select OK to exit.

You should now have Full Control permissions over your chosen folder. If your game is a Windows Store game Installed via the Windows Store or Xbox App , then there are additional permissions to deal with:. When run, the commands ask you for the location you wish to back up to or restore from. If you wish to manually back up your settings, the directories Wrye Bash stores files in are below.

Back up any CSV files you've exported and want to keep. Only needs backing up if you added any custom files i. Doesn't need backing up. Only needs backing up if you've added custom ini tweaks.

It is important to back this up. In order to best help you, the following information is required. Your Wrye Bash version. The symptoms. Provide a step-by-step description of what you did, what you expected and what happened. What you see. Error messages are very helpful. Your version of Windows. If you're using Windows with UAC enabled and you have your game in the default install directory, please resolve any permissions issues using one of the methods in the File Permissions section before reporting any bugs.

Any modifications you have made to your bash. If you're having an issue with the Standalone version, make sure to uninstall any Python components on your computer and try again, as they can sometimes interfere. If the issue is related to the Bashed Patch , please include the following: Your load order. Get this by right clicking on a column header in the Mods tab, and selecting List Mods Your Bash Tags. Get this by right clicking on a column header in the Mods tab, and selecting List Bash Tags Your Bashed Patch config.

Known Bugs Back to top Wrye Bash, being a complex program, has its share of bugs. Visit our issue tracker for known bugs and enhancement requests. Respect developer's time - keep discussions there short, sweet and technical. No walls of text or forum chit chat. Make sure you are generating the log from the Mopy directory. Install the Wrye Python package correctly. No module named wx You haven't installed wxPython successfully or you haven't installed it in the right place.

This is a Python issue that causes the installation of PyWin32 part of the Wrye Python bundle to fail. One workaround is to use the Standalone version of Wrye Bash. The alternative is to install it seperately , after installing Wrye Bash. Wrye Bash will not start, and no Bug Dump can be generated Wrye Bash is installed in a directory with unicode characters, and the Python interpreter has problems importing files in such directories. Reinstall Wrye Bash to a directory without unicode characters.

File not found errors Mapped paths and junction links can confuse Wrye Bash, leading to file not found errors. Avoid using mapped paths and junction links for your game install. Failed to retrieve known folder path This is almost always caused by OneDrive taking control of your My Documents folder. Follow the directions found in this link and remove the Documents folder from OneDrive.

Current Maintainers Back to top Utumno: Maintainer since Ralgor: Cell support and Import Cells Raziel23x: new tweaks etc. ElminsterAU: xEdit etc. Arthmoor: All-round support of the project including pushing code snippets from anonymous contributors, assisting with issue tracking, and generally high activity in and around the project.

ElminsterAU: Bug catching, technical suggestions. Kmacg Additional power exhaustion coverage. Sativarg: Proofreading. Tom Supergan: Several well researched suggestions. Additionally, Wrye Bash comes packaged with the following programs: 7zip: Website: 7zip. Advanced Readme Topics Back to top This final section gives a brief summary of what may be found in the Advanced Readme.

Some of the topics covered are: Installers: How to install Wrye Bash in any location. What the individual Python components required for the Python version are. Which files BAIN skips by default, and how to tell if files have been skipped. How to install Script Extender plugins. What the rest of the context menu commands do. Mods tab: Different ways to sort the listing of plugins in Wrye Bash. What the plugin details panel on the right-hand side of the Mods tab does.

What Bash Tags are, what Tags exist, and when and how they can be used. What all the various Tweak What Merge Filtering is, and how and when to use it. What Item Interchange Mode is, and how and when to use it. What the Leveled Lists patcher does, and how best to use it. The Saves tab: What the functionality of Saves tab is, and how it may be used. How to use save profiles.

How to import faces from other savegames and mods. What all the context menu commands do, and what all the colours and symbols used mean. What the functionalities of the Screenshots and People tabs are, and how they may be used.

How to customise which launchers are displayed, including adding your own new launchers. How to use Wrye Bash's Settings menu to customise its general behaviour.

How to use the Docs Browser to view mod readmes through Wrye Bash. What the Plugin Checker is and how to use it to detect issues with your installed mods and more. What Oblivion. What Wrye Bash's keyboard shortcuts are.

How to translate Wrye Bash into other languages. The Advanced Readme is a more technical document aimed more towards mod authors and advanced users of Wrye Bash than the average user. If you find yourself wanting to know more, or not understanding why something in Wrye Bash behaves the way it does, then the answer you seek may be found in the Advanced Readme. Wrye Bash's Bashed Patch configuration dialog. This is equivalent to clicking on a column header.

Columns This submenu allows you to choose which columns are visible in the INI list. Create Tweak with current settings Creates a new tweak with the same settings as the selected tweak, but uses the values in the current ini file. List Errors These tweaks may be installed however - depending on Allow Tweaks with New Settings setting. Delete Deletes the selected tweak s. Deleted tweaks are sent to the Recycling Bin. Default hardcoded tweaks can't be deleted.

BAIN will install files in this folder from packages, usually in the form of. Simple Installer has. Navigate through the steps and choose options. At the wizard's finish screen, click the Finish button to apply its selections. Re-scans the Data directory and all project directories. Removes files from the Data folder that are not from one of the following sources: Vanilla game content.

Installs any missing files for active installers and corrects all install order errors. One can spend hundreds of hours just searching for mods before actually getting down to the business of installing them.

As mods increase in number and complexity and mod creators produce more and more mods that alter game play, interface and settings, the probability of game-crashing conflicts increases. The STEP project takes care of the heavy lifting associated with sifting through thousands of mods and selecting the ones that significantly enhance and improve the vanilla experience without detracting from it with as little cost as possible in terms of performance.

This cuts down on a vast amount of time and headache dealing with sampling, testing, troubleshooting, etc. Regardless of the huge time savings, efficiency boost and piece of mind that STEP offers, it is still a large manual process with many, well … steps. It can therefore take awhile, and problems can and will occur for many users with increasing frequency as mod numbers and complexity increase, so STEP will only go so far to reduce the job of maintaining a viable setup with each new mod or mod update.

In order to allow better scalability of STEP as it evolves, it is necessary to simplify and condense the procedure into more manageable components.

Mod managers help in this regard by keeping track of files installed and package installation order. In particular WB enables the most configurable interface for mod management, and is thus the recommended choice for installing, configuring and maintaining the STEP setup with each new alteration in the mod configuration. WB is not just simply a mod manager but much, much more. Like other mod managers, WB keeps track of mod packages as well as file sources and installation priority; however, WB goes far beyond this, some of which will be demonstrated throughout the rest of the guide.

A much more comprehensive and in depth guide is available Skyrim Installation Guide. Once complete, open the Steam Libraries view, right click on Skyrim and select [Properties]. This will restore any missing files whilst avoiding the time-consuming and redundant download of the large files listed above.

If there is any uncertainty, uninstall and then reinstall Skyrim from scratch to this point. Almost any file-compression software can be used to view the contents of packages. It's also free, open-source, and supports most of the other common formats. If no previous backup of bash. Read about the various options under [Settings] to determine if any of them may apply recommend not changing these.

To configure other applicable tools to be run via Wry Bash from the bottom bar of the program window , uncomment pre-configured options under [Tools] and edit as appropriate for any of these applicable programs.

See the [General] section of a working bash. Get LOOT and install according the the instructions provided. BAIN is one of the most powerful interfaces of WB, as it boasts many handy features that no other mod managers offers. Once all mod packages package is the name Wrye Bash uses for the archive file or folder containing the files from the mod are placed within the Bash Installers directory, they will be recognized from within the BAIN interface where they can be arranged singly or in groups in any order, renamed, list markers added, conflicts detected, packages unpacked, installer wizards can be built and much more.

BAIN informs the user of potential resource conflicts prior to installation and provides details concerning the conflicting resources, mods involved and the order numbers of the involved mods.

This allows one to customize mod installation order to achieve the desired result. Perhaps even more importantly, BAIN keeps track of the mod-specific resource hierarchy, allowing simple installation and uninstallation of any combination of mod packages at any point in the installation hierarchy. This means that if a mod installed after a previously-installed conflicting mod is removed, then the assets from the overwritten mod will be re-installed automatically by default this is the "Anneal" functionality of BAIN.

From within the Mods Tab, plugins can be managed using many handy tools including the infamous-yet-little-understood "Bashed Patch". The Bashed Patch takes elements from all loaded plugins i.

Think of mods as a series of transparent films containing layers with opaque bits of a complex graphic. When laid atop one another, each layer adds to the final composite and masks parts of underlying transparencies. Redundancies and conflicting components are effectively merged into an overall result that is a composite mod called the Bashed Patch.

This allows otherwise incompatible plugins to coexist, and many mods are completely merged into the composite, thus effectively circumventing the plugin limit, since byte references to completely mergeable mods are no longer required. Click the "Installers" tab. This should invoke a pop-up warning to "enable" Installers. If it does, click on "Yes" and it should load very quickly, as there is nothing yet in the package repository.

If it does not prompt, right click the header bar of the Installers and make sure "Enabled" is checked. Then select "Full Refresh". Adding a new package to BAIN is as easy as dropping a zip file into the bash installers directory. It should be noted that WB recognizes the contents of both extracted folders called projects and archives called packages ; however, it is strongly recommended that installers be kept in archive format as a standard practice, as this is not only a more efficient use of space, but it also prevents WB from calculating a CRC for each file in an unpacked project.

Thus, projects can take a long time to scan. The archived package only counts as a single CRC. A few packages will need to be restructured in order to be properly recognized and installed by BAIN. The installers tab contains the package-management interface.

Unfortunately, not all mod authors pack their mods in a BAIN-ready format, so it is important to understand how to convert to the proper structure. The good news is that BAIN has some flexibility, and usually can translate archives correctly.

Before proceeding further, all packages must be made recognizable to BAIN i. I just wanted to install Unofficial Patch 1. Wrye Mash shows some errors. Then i tried 1. Im just asking for nice patched Morrowind gameplay Showing 1 - 15 of 17 comments. They seem to work great. Make sure to read carefully, follow the directions, and search the internet for any problems you are having.

I have done this a lot and it usually helps. I hope this helps! Good luck! It seems that problem is in my version of game. Sadly, even if i update Master Files, which should do the trick, the errors about Missing Master Files are still there. But I try to do this on my own, although i would be grateful if you could tell me which version of the MPP are you using and how did you combine that with PfP.

Thank you for your help. For Morrowind Patch Project, I am using the v1. For the Patch for Purists, I am using v2. For Morrowind Code Patch, I am using v2. Check off the items that you want. I use almost all of the options. I strongly recommend using MLOX as well. This will warn you about conflicts, missing dependencies, recommend changes to load order, etc. Not sure what else to tell you. Make sure you read the download pages and any readme docs carefully.



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